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Atziri Temple PlannerAtziri Temple planner

Temple Mechanics

A mechanics reference built from the rules used by the current planner version.

Version
0.5.5
▦

Room Reference

Room effects by tier, transformations and core properties. Select a room to expand its details.

GarrisonGarrisonIncreases monster packs and normal monster effectiveness.›
Base tier 1Effects defined through tier 4
Tier 1
Monster packs+8%
Normal monster effectiveness+0%
Tier 2
Monster packs+12%
Normal monster effectiveness+10%
Tier 3
Monster packs+16%
Normal monster effectiveness+15%
Tier 4
Monster packs+20%
Normal monster effectiveness+18%
TransformationsAdjacent to Synthflesh Lab → Transcendent BarracksAdjacent to Spymaster → Legion Barracks
CommanderCommanderIncreases rare monster effectiveness.›
Base tier 1Effects defined through tier 4
Tier 1
Rare monster effectiveness+10%
Tier 2
Rare monster effectiveness+25%
Tier 3
Rare monster effectiveness+35%
Tier 4
Rare monster effectiveness+40%
Transcendent BarracksTranscendent BarracksA Garrison transformed by an adjacent Synthflesh Lab.›
Base tier 2Effects defined through tier 4
Tier 1
Magic monster+0%
Tier 2
Magic monster+25%
Tier 3
Magic monster+35%
Tier 4
Magic monster+40%
Legion BarracksLegion BarracksA Garrison transformed by an adjacent Spymaster.›
Base tier 2Effects defined through tier 4
Tier 1
Rare monsters+0%
Tier 2
Rare monsters+25%
Tier 3
Rare monsters+35%
Tier 4
Rare monsters+40%
ArmouryArmouryIncreases humanoid monster effectiveness.›
Base tier 1Effects defined through tier 4
Tier 1
Humanoid monster effectiveness+10%
Tier 2
Humanoid monster effectiveness+25%
Tier 3
Humanoid monster effectiveness+35%
Tier 4
Humanoid monster effectiveness+40%
SmithySmithyIncreases the amount of rare chests.›
Base tier 1Effects defined through tier 4
Tier 1
Rare chests+15%
Tier 2
Rare chests+30%
Tier 3
Rare chests+45%
Tier 4
Rare chests+50%
GeneratorGeneratorPowers nearby rooms and increases construct monster effectiveness.›
Base tier 1Effects defined through tier 4
Tier 1
Construct monster effectiveness+10%
Tier 2
Construct monster effectiveness+25%
Tier 3
Construct monster effectiveness+35%
Tier 4
Construct monster effectiveness+40%
SpymasterSpymasterBoosts Generator, Synthflesh, Flesh Surgeon, Transcendent Barracks and Alchemy Lab modifiers.›
Base tier 1Effects defined through tier 4
Tier 1
Modifier effect+8%
Tier 2
Modifier effect+15%
Tier 3
Modifier effect+22%
Tier 4
Modifier effect+25%
Synthflesh LabSynthflesh LabIncreases experience gained.›
Base tier 1Effects defined through tier 4
Tier 1
Experience+10%
Tier 2
Experience+20%
Tier 3
Experience+30%
Tier 4
Experience+35%
Flesh SurgeonFlesh SurgeonIncreases unique monster effectiveness.›
Base tier 1Effects defined through tier 4
Tier 1
Unique monster effectiveness+10%
Tier 2
Unique monster effectiveness+20%
Tier 3
Unique monster effectiveness+30%
Tier 4
Unique monster effectiveness+35%
Golem WorksGolem WorksBoosts Garrison, Legion Barracks, Commander, Armoury and Smithy modifiers.›
Base tier 1Effects defined through tier 4
Tier 1
Modifier effect+8%
Tier 2
Modifier effect+15%
Tier 3
Modifier effect+22%
Tier 4
Modifier effect+25%
Alchemy LabAlchemy LabIncreases item rarity and, at higher tiers, gold found.›
Base tier 1Effects defined through tier 4
Tier 1
Item rarity+10%
Gold+0%
Tier 2
Item rarity+25%
Gold+0%
Tier 3
Item rarity+35%
Gold+50%
Tier 4
Item rarity+40%
Gold+60%
ThaumaturgeThaumaturgeBoosts corruption, vault and sacrifice modifiers.›
Base tier 1Effects defined through tier 4
Tier 1
Modifier effect+8%
Tier 2
Modifier effect+15%
Tier 3
Modifier effect+22%
Tier 4
Modifier effect+25%
Corruption ChamberCorruption ChamberGives rare monsters a chance to have an additional modifier.›
Base tier 1Effects defined through tier 4
Tier 1
Rare monster additional modifier chance+10%
Tier 2
Rare monster additional modifier chance+25%
Tier 3
Rare monster additional modifier chance+35%
Tier 4
Rare monster additional modifier chance+40%
Treasure VaultTreasure VaultContains valuable chests based on surrounding rooms.›
Base tier 1Effects defined through tier 1
Tier 1
Item rarity+25%
Sacrificial ChamberSacrificial ChamberAdds sacrifice rewards and upgrades Thaumaturge.›
Base tier 1Effects defined through tier 4
Tier 1
Rare chests+15%
Tier 2
Rare chests+30%
Tier 3
Rare chests+45%
Tier 4
Rare chests+50%
Restricted RoomRestricted RoomA generic reward room placed using Xipocado's Console in the Architect's Chamber.›
Base tier 1Effects defined through tier 1

No numeric tier effects are configured for this room.

Architect's ChamberArchitect's ChamberA fixed temple room containing Xipocado and his console.›
Base tier 1Effects defined through tier 1

No numeric tier effects are configured for this room.

Royal Access ChamberRoyal Access ChamberA Restricted Room that unlocks access to Atziri's Chamber.›
Base tier 1Effects defined through tier 1

No numeric tier effects are configured for this room.

↔

Placement and Connectivity

The arrow starts at the existing room: green tags allow new placement, while dark tags show a connection preserved after transformation.

GarrisonGarrison
Commander Armoury Spymaster Synthflesh Lab
CommanderCommander
Garrison
Transcendent BarracksTranscendent Barracks
Commander Armoury Synthflesh Lab
Legion BarracksLegion Barracks
Armoury Commander Spymaster
ArmouryArmoury
Garrison Smithy Alchemy Lab
Constraints
No repeat attachment through the anchor

AnchorGarrison, Transcendent Barracks, Legion Barracks

Existing neighborArmoury

SmithySmithy
Armoury Golem Works
GeneratorGenerator
Thaumaturge Sacrificial Chamber
Path rules
Requires an adjacent PathRequires an existing facing Path exitDoes not create a new Path exit
SpymasterSpymaster
Garrison
Constraints
Forbidden linear sequence

AnchorGarrison, Transcendent Barracks, Legion Barracks

Target roomCommander

Chain containsGarrison, Transcendent Barracks, Legion Barracks

The check stops at a branch✓

Synthflesh LabSynthflesh Lab
Garrison Flesh Surgeon
Constraints
Forbidden linear sequence

AnchorGarrison, Transcendent Barracks, Legion Barracks

Target roomCommander

Chain containsGarrison, Transcendent Barracks, Legion Barracks

The check stops at a branch✓

Flesh SurgeonFlesh Surgeon
Synthflesh Lab
Golem WorksGolem Works
Smithy
Alchemy LabAlchemy Lab
Armoury Thaumaturge
ThaumaturgeThaumaturge
Alchemy Lab Sacrificial Chamber Corruption Chamber Generator
Corruption ChamberCorruption Chamber
Thaumaturge Sacrificial Chamber
Treasure VaultTreasure Vault
Thaumaturge
Sacrificial ChamberSacrificial Chamber
Thaumaturge Corruption Chamber Generator
⇧

Tier Progression and Transformations

Tier is recalculated from adjacent rooms, power and the room’s own rules. The Atlas allows rooms to reach Tier 4.

GarrisonGarrison1 → 4
Adjacent upgrade

Commander, Armoury+1

Transformations

Synthflesh Lab→ Transcendent Barracks

Spymaster→ Legion Barracks

CommanderCommander1 → 4
Adjacent upgrade

Threshold 2+Garrison, Transcendent Barracks → +1

Threshold 3+Garrison, Transcendent Barracks → +2

Transcendent BarracksTranscendent Barracks2 → 4
Energy

+1 TierMaximum sources: 1

Legion BarracksLegion Barracks2 → 4
Adjacent upgrade

Armoury+1

ArmouryArmoury1 → 4
Adjacent upgrade

Alchemy Lab, Smithy+1

SmithySmithy1 → 4
Adjacent upgrade

Golem Works+1

Energy

+1 TierMaximum sources: 1

GeneratorGenerator1 → 4
Adjacent upgrade

Thaumaturge, Sacrificial Chamber+1

SpymasterSpymaster1 → 4
Destabilization

Must destabilize its lower-tier copies

Synthflesh LabSynthflesh Lab1 → 4
Adjacent upgrade

Threshold 1+Flesh Surgeon → +1

Energy

+1 TierMaximum sources: 1

Flesh SurgeonFlesh Surgeon1 → 4
Adjacent upgrade

Threshold 1+Synthflesh Lab → +1

Threshold 2+Synthflesh Lab → +2

Golem WorksGolem Works1 → 4
Energy

+1 TierMaximum sources: 2

Alchemy LabAlchemy Lab1 → 4
Adjacent upgrade

Thaumaturge+1

ThaumaturgeThaumaturge1 → 4
Adjacent upgrade

Sacrificial Chamber+1

Corruption ChamberCorruption Chamber1 → 4
Adjacent upgrade

Thaumaturge, Sacrificial Chamber+1

Sacrificial ChamberSacrificial Chamber1 → 4
Room action

Consuming an eligible room increases tier by+1

⚡

Energy

Sources transmit power through reachable connections within the range of their current tier.

Power sources

GeneratorRange by tier: 3 / 4 / 5 / 5

Power consumers

Transcendent Barracks+1 Tier · Maximum sources: 1
Smithy+1 Tier · Maximum sources: 1
Synthflesh Lab+1 Tier · Maximum sources: 1
Golem Works+1 Tier · Maximum sources: 2
◇

Effect Modifiers and Diminishing Returns

Modifier rooms increase the effect of the listed rooms. Stacking many identical modifiers has diminishing returns.

SpymasterSpymaster

Modifier effect: 8% / 15% / 22% / 25%

Target rooms
Transcendent BarracksGeneratorSynthflesh LabFlesh SurgeonAlchemy Lab
Golem WorksGolem Works

Modifier effect: 8% / 15% / 22% / 25%

Target rooms
GarrisonCommanderLegion BarracksArmourySmithy
ThaumaturgeThaumaturge

Modifier effect: 8% / 15% / 22% / 25%

Target rooms
Corruption ChamberTreasure VaultSacrificial Chamber
Copies at full effect3
Next-copy multiplier×0.9
Copy12345678910
Multiplier100% 100% 100% 90% 81% 73% 66% 59% 53% 48%
⌁

Destabilization

Percentages determine how many rooms are destroyed from the temple’s current state. Targets are selected with connectivity, visits, protection and Atlas effects in mind. The model is based on observations from real temple runs.

Normal closure12%
Architect visited30%
Atziri visited40%