Temple Mechanics
A mechanics reference built from the rules used by the current planner version.
- Version
- 0.5.5
Room Reference
Room effects by tier, transformations and core properties. Select a room to expand its details.
GarrisonIncreases monster packs and normal monster effectiveness.›
CommanderIncreases rare monster effectiveness.›
Transcendent BarracksA Garrison transformed by an adjacent Synthflesh Lab.›
Legion BarracksA Garrison transformed by an adjacent Spymaster.›
ArmouryIncreases humanoid monster effectiveness.›
SmithyIncreases the amount of rare chests.›
GeneratorPowers nearby rooms and increases construct monster effectiveness.›
SpymasterBoosts Generator, Synthflesh, Flesh Surgeon, Transcendent Barracks and Alchemy Lab modifiers.›
Synthflesh LabIncreases experience gained.›
Flesh SurgeonIncreases unique monster effectiveness.›
Golem WorksBoosts Garrison, Legion Barracks, Commander, Armoury and Smithy modifiers.›
Alchemy LabIncreases item rarity and, at higher tiers, gold found.›
ThaumaturgeBoosts corruption, vault and sacrifice modifiers.›
Corruption ChamberGives rare monsters a chance to have an additional modifier.›
Treasure VaultContains valuable chests based on surrounding rooms.›
Sacrificial ChamberAdds sacrifice rewards and upgrades Thaumaturge.›
Restricted RoomA generic reward room placed using Xipocado's Console in the Architect's Chamber.›
No numeric tier effects are configured for this room.
Architect's ChamberA fixed temple room containing Xipocado and his console.›
No numeric tier effects are configured for this room.
Royal Access ChamberA Restricted Room that unlocks access to Atziri's Chamber.›
No numeric tier effects are configured for this room.
Placement and Connectivity
The arrow starts at the existing room: green tags allow new placement, while dark tags show a connection preserved after transformation.
AnchorGarrison, Transcendent Barracks, Legion Barracks
Existing neighborArmoury
AnchorGarrison, Transcendent Barracks, Legion Barracks
Target roomCommander
Chain containsGarrison, Transcendent Barracks, Legion Barracks
The check stops at a branch✓
AnchorGarrison, Transcendent Barracks, Legion Barracks
Target roomCommander
Chain containsGarrison, Transcendent Barracks, Legion Barracks
The check stops at a branch✓
Tier Progression and Transformations
Tier is recalculated from adjacent rooms, power and the room’s own rules. The Atlas allows rooms to reach Tier 4.
Commander, Armoury+1
Synthflesh Lab→ Transcendent Barracks
Spymaster→ Legion Barracks
Threshold 2+Garrison, Transcendent Barracks → +1
Threshold 3+Garrison, Transcendent Barracks → +2
+1 TierMaximum sources: 1
Armoury+1
Alchemy Lab, Smithy+1
Golem Works+1
+1 TierMaximum sources: 1
Thaumaturge, Sacrificial Chamber+1
Must destabilize its lower-tier copies
Threshold 1+Flesh Surgeon → +1
+1 TierMaximum sources: 1
Threshold 1+Synthflesh Lab → +1
Threshold 2+Synthflesh Lab → +2
+1 TierMaximum sources: 2
Thaumaturge+1
Sacrificial Chamber+1
Thaumaturge, Sacrificial Chamber+1
Consuming an eligible room increases tier by+1
Energy
Sources transmit power through reachable connections within the range of their current tier.
Power sources
Power consumers
Effect Modifiers and Diminishing Returns
Modifier rooms increase the effect of the listed rooms. Stacking many identical modifiers has diminishing returns.
Modifier effect: 8% / 15% / 22% / 25%
Target roomsModifier effect: 8% / 15% / 22% / 25%
Target roomsModifier effect: 8% / 15% / 22% / 25%
Target rooms| Copy | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Multiplier | 100% | 100% | 100% | 90% | 81% | 73% | 66% | 59% | 53% | 48% |
Destabilization
Percentages determine how many rooms are destroyed from the temple’s current state. Targets are selected with connectivity, visits, protection and Atlas effects in mind. The model is based on observations from real temple runs.